Frédéric talks about his technical and artistic challenges as well as the differences between working at an indy studio compared to that of a big, corporate studio like Electronic Arts, where Frédéric worked previously.
What’s very noteworthy of this game is the fact that the game is purely Québecois based on traditional Québecois folklore. The story is based on one written by Bryan Perro, with the game’s setting taking place in the deep woods of Québec. The game also includes traditional Québecois music which was recorded with Nicolas Pellerin et les Grands Hurleurs.
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